They are the key to the success of your Vault! The citizens of your Vault are called "dwellers". Know of a tip that isn't listed? Or perhaps an already listed tip that can be expanded upon or better? Post them in the thread, and I will add them to the main post! Dwellers I will read through all of the posts in this thread and provide a concise, but thorough and informative collection of helpful tips covering all aspects of Fallout Shelter. It will be good to have a place where all of us can post pictures of and experiences with our personal Fallout Shelters, as well as any tips you have learned along the way about how to maximize the development and efficiency of a shelter. However, there can be a lot of reward and great feeling of accomplishment, seeing your shelter grow and develop into a well-oiled machine of an underground city. Due to it's relative complex nature and mechanics, there much frustrating trial-and-error. Hello, my fellow Giant Bomb Duders! Like many of you, I have been addicted to Fallout Shelter since its announcement/release during Bethesda's E3 2015 press conference. The Wasteland 's a tough place.Show Your Fallout Shelter - and Tips! Welcome! Equip them with a weapon, armor and Stimpaks/Radaway when you do though. Note that this is not the same as exploring the Wasteland You can grab a dweller and put them on the ground outside the Vault to have them go exploring. I assume your 'missing adventurer' is not of a high enough level. You will need at least 24 Dwellers to unlock that building.ΔΆ) When you select a quest, you'll see what level your Dwellers need before you can accept it. Also, you can build a gym in which Dwellers can train their Agility. These can be found by sending other Dwellers out to explore the wasteland (not the same as going on a quest! see below). If your Dwellers all do not have high Agility scores, try equipping them with armor that raises it. When you grab a Dweller and hover them over the kitchen you will either see (A 3) if there's a free spot available for them to work, or (A+2) if their Agility is higher than that of another Dweller working there. 1) The food thing: Check the SPECIAL stats of your dwellers, and assign those with a high Agility to the kitchen.
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